Warhammer 40,000: Space Marine is one of the best productions of 2011 and it’s surprising that it’s been a decade since its premiere. Today we decided to recall the epic journey of Titus and think about the direction in which the “two” should go.
The entertainment industry has been experimenting with the topic of super soldiers for a long time, who can defeat a herd of enemies on their own. One of the most outstanding examples of this type of unit is the Space Marines from the Warhammer 40K universe – one Adeptus Astartes is like an army and can defeat countless enemies alone. Of course, the history of such a cosmic boot is the perfect material for the game, which was brilliantly produced by the Relic Entertainment team in 2011! On the occasion of the last announcement of Warhammer 40,000: Space Marine II , we will refresh ourselves the first Titus warrior.
The orcs are becoming a serious threat
In a great war in the world of Warhammer 40,000, the Empire must take care of all its interests and must not allow any opponents to grow in strength. It so happened, however, that the Orc army managed to capture the planet of Graia, where there is a huge forge and Titan-type units are produced there – if these really fall into the hands of a green-skinned rabble, the entire Empire may be threatened. For this reason, the highest rank decided that a tiny, but extremely effective squad of Ultramarines – the best of the best among all Adeptus Astartes – would be sent to Graia.
Thus, Captain Titus lands on the industrial planet with his allies – Sidonus and Leandros. The first of them is a real veteran who has been fighting for over 225 years, while the second was a kind of “rookie” just learning the Ultramarines trade. Honestly, the storyline of Warhammer 40,000: Space Marine it was not innovative or too original, but it had its own specific charm. The vigorous captain who doubts some decisions of his superiors, the veteran who is bitter with his experiences and the newcomer who comes to life with joy – a typical, a bit cliché team of heroes, but very nice and you could really like them. What is definitely worth giving to the game’s developers and scriptwriters is the fact that they perfectly convey the character of the Orcs as a sometimes mindless, wild and chaotic horde of screwed-ups, led by a pretty smart guy from time to time.
Without spoiling the fun with what they have not yet played, I will only mention that Relic Entertainment was able to surprise a bit, serve some twists based on betrayal, the will to revenge, hope and sacrifice. The ending of the game was particularly strong, after which for many years fans had been spinning several theories about what could happen next.
Gears of War meets God of War
However, what the greatest magic of this production lies in is its crazy and extremely satisfying gameplay. Relic Entertainment, having little experience in console games, recruited industry veterans behind the successes of games such as Gears of War, God of War and Far Cry for the needs of this production, which resulted in a one-of-a-kind experience! Space Marine looks like a perfect combination of the Epic Games classic with the championship represented by Kratos from the works of Santa Monica Studio. How was this even possible?
Relic divided the gameplay into two main elements – shooting and fighting with melee weapons. When we had to infiltrate the incoming Orcs with firearms, we really felt like Marcus Fenix dealing with his antagonists – although of course the Orcs are much dumber and squashing their face with a mighty boot is even better. On the other hand, the close contact clashes were equally fascinating, thanks to which we could use a few sharper toys that Titus got into his hands while traversing the planet of Graia. We have at our disposal a blade with a chainsaw, a huge hammer, an ax and a few other fancy gadgets. The entire campaign of the game also encouraged us to use our weapons as brutally as possible,
Warhammer 40,000: Space Marine 2
During The Game Awards 2021, Focus Home Interactive and Saber Interactive quite unexpectedly announced the sequel to the adventures of Captain Titus, in which this time we will face the Tyranids – countless hordes of small bugs that destroy worlds as neatly as the Zergs known from StarCraft. However, how should developers approach the game to continue the legend of the first installment with dignity?
In my opinion, the core of the game should remain the same, i.e. Gears meet older versions of God of War, with the difference, however, that this time you could focus more on large-scale battles. Something like 1 Ultramarine versus several hundred Tyranids at the same time – it gives a lot of potential for new crowd-control mechanics, getting out of trouble with some ultra skill, or cooperative actions similar to the Horde mode from the Gears of War series. For sure, we can also count on gigantic locations and spectacular actions, because the game will not be limited by PS4 and Xbox One, and instead will take full advantage of the benefits of PS5, Xbox Series X | S and the latest PCs.
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