Shinji Mikami, founder of Tango Gameworks, wants to direct a game in the future and have it “sustainably developed” to change the culture of game development.
Shinji Mikami , father of Resident Evil and founder of Tango Gameworks, reveals in a recent chat with Jun Takeuchi (Capcom) posted on Biohazard ‘s YouTube channel that he has plans to make another title with the goal of changing the culture of video game development. . Grosso modo, the creator comments in the interview that you have two main goals for the coming years: to make “sustainably developed games” that change the culture of how video games are developed and to make another game of your own . After directing The Evil Within, Mikami took on a supervisory and executive producing role on The Evil Within 2 and Ghostwire Tokyo , the latest titles from his studio.
“I want to make a new kind of game for the younger generation of developers with sustainable development practices. What’s it called… a Sustainable Development Goals game ,” says Mikami. As an aside, the Sustainable Development Goals are 17 global goals created by the United Nations in 2015 as a “shared blueprint for peace and prosperity for people and the planet” Goal 8, which is probably what Mikami is referring to in the talk with Takeuchi, aims to “promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all” .
“The most important thing is probably the acceptance of the culture of game development. You change your processes based on the results. If you get good results, you adopt the system, but changing the culture is more difficult. I want to create that kind of culture, that’s one of the things I want to do. Even if I retire, I’ll have achieved one goal with Tango Gameworks, “adds the creative to his previous statements.
Mikami emphasizes at one point in the talk his interest in creating another video game of his own before retiring , although he also emphasizes that he is interested in working with the “younger generations” to “provide opportunities” . “We haven’t properly made the game I want yet, and once we’ve done that… well, we’ll cross that bridge when we get to it. If I can make it happen, I want to make it happen. I want to make something.” he concludes.