A few days after the release of Elden RIng Miyazaki spoke about his favorite FromSoftware boss he worked on
FromSoftware is back on the scene with Elden Ring , the new soulslike that promises a definitive experience for the many fans of the genre.
The famous Japanese software house, however, has become famous over the years for the peculiar adventures it has given to the players, steeped in mystery, with distressing environments and gameplay characterized by an always high level of difficulty .
Among the distinctive components of FromSoftware games, however, we certainly find the boss fights : game sequences that are always inspired and challenging, with exciting mechanics and design capable of astonishing.
Now a post has been published on the PlayStation Blog in which the big names of Sony’s internal studios such as Santa Monica , Insomniac and Naughty Dog comment on the most exciting boss fights of the From games, choosing their favorite.
The creator of the Souls , as well as director of Elden Ring , or Hidetaka Miyazaki , also participated in the discussion , who lets us know which one is for him the best boss in the history of the software house .
The choice of the director falls on the Old Monk , the historical enemy of Demon’s Souls , who brought into play some mechanical details and of which Miyazaki is said to be particularly proud.
“If we’re talking about a boss that I’m ‘most proud of’ (to use those specific words), it would probably be the Old Monk from Demon’s Souls. The reason being is there was a lot of pushback against that design and what we were trying to do with it. But it was something I really, really wanted to do. I wanted to get that boss concept into the game, both from a visual design perspective and gameplay perspective, including the multiplayer element. From both the implementation and fun factor, we got a lot of pushback, and no one believed in it at the time. But in the end, we came through, and I think it turned into an intriguing boss that the fans appreciated.
With Demon’s Souls, there were a lot of mechanics throughout the development that were difficult to design. For instance, the asynchronous online features were complicated, but I think the Old Monk encompasses those tribulations and how we pushed through and made something we were proud of.”
While waiting for the new FromSoftware project, we remind you that Elden Ring will not give up the mysterious elements that characterize the narration of the other soulslike ones, but will propose a story more in line with that of Sekiro: Shadows Die Twice .
Finally, if you want you can take a look at the new Elden Ring initial classes revealed by the team a few hours ago, which add to the already vast choice of options.