The System Shock remake is almost complete, and the game seeks a mediation between the original and some technological improvements, says Nightdive Studios.
Windows Central had the opportunity to interview Larry Kuperman, director of business development at Nightdive , on the occasion of the GDC, obtaining information on the remake of System Shock and on the fact that it is practically almost complete.
Starting with a campaign on Kickstarter capable of raising over 1.3 million dollars , surpassing the main objective, the development then took quite a long time, extending beyond the initial schedule.
In the meantime, the game has through a change of engine and also of development team, but despite everything it should be almost reached its destination by now. The remake of System Shock is “largely complete”, according to reports from Kuperman, currently in the pre-beta phase and with all the elements practically ready for the PC version, while the team is now working mainly on the console conversions.
The idea is to launch the game simultaneously on all platforms, so it will still be necessary to reach completion on the consoles before you can see it arrive on the market. According to reports from Windows Central, the game appears to be in the running for release during 2022.
Furthermore, the impression is that it is a project capable of balancing the recovery of classical elements and some adaptations towards modernity, thus trying to find a middle ground. As reported by the developers, the goal of the remake is to make it look ” like the players remember the original , not how it really looked”, and it is not an easy thing to implement, having to find a mediation between the enormous technical limitations of the epoch and the softening that comes from memory. Meanwhile, System Shock 3 may have been permanently canceled instead.