Takayuki Nakayama, director of the sixth installment of Street Fighter, wants the game to return to the origins of the saga.
Having an obsession with going back to the past is usually common in sagas with a long history. Trying to reincorporate those elements or mechanisms that made the public vibrate in their day, whatever the audiovisual product, to the new titles that expand the legacy of a specific work is quite common. Street Fighter 6 aims to be a true renewal, but from Capcom they also want the game to have touches of Street Fighter 2 and its addictive formula, which allowed both regular users of fighting games and newcomers to the genre to enjoy the fighting which the title stated. Kazuhiro Tsuchiya , producer of Street Fighter 6 , has assured that the intention ofTakayuki Nakayama , the game’s director, was to add some of the essence to the Street Fighter sequel.
“The concept I received from Nakayama-san was that we wanted to take it back to almost what it was during the Street Fighter II era,” Tsuchiya says in an interview with Game Informer . “We wanted to make another Street Fighter game that’s not just for existing fans of the series, but for everyone and get that same feeling where all types of gamers are falling in love with fighting games … with Street Fighter. When that concept was brought up by Nakayama-san, it resonated very strongly with me. It is a challenge, but it’s a challenge worth taking.” In this way, it is sought that the sixth numbered installment of Street Fighter has that more arcade tone again, leaving the absolute competitiveness of Street Fighter 5 out of the equation, which is good for players who want to play a few games from time to time.
Street Fighter 6 is scheduled to launch on June 2, 2023 on PS4, PS5, Xbox Series X/S, and PC (Steam) . During the last edition of The Game Awards, four new fighters with a piece of gameplay were confirmed: Dee Jay, Manon, Marisa and JP.