Todd Howard reveals that Bethesda’s new space adventure features over 250,000 lines of dialogue versus Fallout 4’s 110,000. He also addresses issues such as the game’s scientific accuracy.
Bethesda has recently published a new video of Starfield in which Todd Howard, executive producer of the company, has revealed new details of this special adventure that will invite us to explore 1000 planets and that is being developed by more than 500 workers. Broadly speaking, Howard explains in the accompanying video that Traveler and Sundog , two classic RPG titles, have been a great inspiration for Starfield , and that, although the title tries to be as scientifically rigorous as possible, the team has taken some small concessions to favor the playability.
“We were really into fuel and how the gravity drive works. And I’m reading papers on quantum physics and bending space in front of you. You don’t actually warp, you bend the space toward – you bring the space toward you. And so we were playing that and it became very punitive to the player. Your ship would run out of fuel and the game would just stop,” details Howard. “You just want to get back to what you were doing, so we’ve recently changed it where the fuel in your ship and the grav drive limits how far you could go at once, but it doesn’t run out of fuel. Maybe there’ll be an update or a mod that allows that, but that’s what we’re doing now,” he adds.
Twice as many lines of dialogue as Fallout 4
The Bethesda executive also comments that the team has returned to a “classic Bethesda-style” dialogue system for Starfield , which will allow players to observe characters and how they act before choosing how they interact with them. Furthermore, he added that the game currently has more than 250,000 lines of dialogue , an astonishing number compared to 60,000 in The Elder Scrolls V: Skyrim or 110,000 in Fallout 4.

Finally, Howard details that players will be able to “remove negative character traits” by completing quests. “We have a way in the game, a kind of activity or quest that you can do to remove that trait, instead of, ‘I don’t like my character, I want to start over.’ remove the entire trait for the rest of your game ,” he explains.