Ideas for a white non-male protagonist were proposed for Star Wars Jedi: Fallen Order, but Respawn turned them down, says a former team developer.
It appears that for Star Wars Jedi: Fallen Order different ideas were proposed for the creation of the game’s protagonist , including the possibility that he could be black or a female , generally not a standard white male, but these were rejected by Respawn Entertainment, according to as reported by a former developer.
Nora Shramek , former Respawn lighting artist, revealed the background in a series of tweets in which she talked about the process of creating Cal Kestis and the choices rejected by the team. According to reports, it appears that many developers were pushing for a protagonist who wasn’t necessarily a white male, but these ideas were all discarded.
The reason for rejecting the idea of a black, or at least non-white, protagonist was the fact that there were already two black people in the cast, at least according to the ex-developer. These presences would therefore have made the presence of a black protagonist unnecessary, or perhaps redundant.
As for the rejection of a female lead, it appears Respawn reported that, with Rey already being the female lead in the new film series, there might be room for a male lead in the game, which was then modeled after actor Cameron Monaghan.
In reporting this, Nora Shramek asks “guess what the demographic of the people making those decisions looked like?” Implying that it was mostly white males who rejected such proposals.