From the pages of the official blog of Bethesda, the guys from Arkane Austin ideally take us back to the dark dimension of the paranormal shooter Redfall to discuss one of the most profound aspects of the gameplay of the exclusive Xbox, namely the customization of weapons .
Once on the island of Redfall, all role-playing shooter enthusiasts will have an infinite number of objects, equipment and upgrades at their disposal to customize and improve their arsenal and equipment, all with a view to a playful approach oriented to the cooperative. .
As explained by the artistic director of Arkane Austin Karen Segars , in fact, “Being able to use your powers and tools in interesting combinations and then layering those with other players with different powers and tools makes for even more fun and unexpected ways to approach the world of Redfall.”
The arsenal of each member of the vampire hunter group will consist of one-of-a-kind weapons and equipment, an approach not too dissimilar to that taken by Gearbox Software with the Borderlands series’ random weapon generation system. The procedural engine of Redfall’s weapon grafts, however, will have limitations imposed by the boys of Arkane Austin themselves, with special upgrades and improvements specific to the tools used by the player.
As per tradition for Arkane, each weapon will be “contextualized” to history and lore: the isolation of the town of Redfall from the rest of the world will induce its inhabitants to “make a virtue of necessity”, making makeshift weapons such as automatic pole launchers or ultraviolet laser sights to track down vampires. Almost all the weapons that we will find in Redfall will therefore be assembled with commonly used objects such as adhesive tape or wire: during the adventure it will also be possible to unlock objects and weapons with a decidedly more “military” aspect , also linked to history but in ways that we will discover only at the launch of the title, tentatively expected in the first half of 2023 on PC, Xbox Series X / S and Game Pass.
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