Hideki Kamiya and Atsushi Inaba of PlatinumGames are interested in talking to Phil Spencer about bringing back Scalebound, the game dragon fans never got to play.
Scalebound ‘s cancellation was, along with Silent Hills , one of the most painful of the eighth console generation. According to Hideki Kamiya himself , the PlatinumGames team lacked the necessary experience to develop a title in Unreal Engine, something that ended up leading to the cancellation of the title starring a kind of dragon tamer. Despite the fact that Phil Spencer , head of Xbox, commented back in 2020 that there were no plans to resume development of Scalebound , the studio is not giving up. Platinum has always been interested in finishing the projectand, recently, its president has expressed that he wants to talk to Microsoft so that Hideki Kamiya can finish his dream game.
“Kamiya has always wanted to make Scalebound . So we’d like to have a proper discussion with Microsoft ,” PlatinumGames President Atsushi Inaba told Hideki Kamiya in a recent interview exclusively with IGN Japan. “We’ve done a lot of work on it, and it’s useless for Microsoft to keep the game in its current form, so we’d like to do something about it (laughs). Phil! Let’s do it together ,” Hideki Kamiya added to Inaba’s remarks. Let’s remember that Scalebound was being developed for Xbox One and PC, so if the project were to be resumed it would have to be adapted to the new generation in some way.
In the hypothetical event that, unfortunately, Platinum cannot continue with the development of Scalebound and it remains in the drawer of oblivion, we can always enjoy some of its mechanics implemented in other studio games. Without going any further, shortly after showing Bayonetta 3 real- time gameplay for the first time , it was revealed that this third part starring the Witch of Umbra would have a summoning system that would allow us to fight with a gigantic creature , a similar mechanic to which we could find in the game of dragons.