From an interview with director Takayuki Nakayama and producer Shuhei Matsumoto, many new details have been learned about Street Fighter 6.
Many new details have emerged on Street Fighter 6 from an IGN Japan interview with director Takayuki Nakayama and producer Shuhei Matsumoto, two of the key figures in the game’s development.
Development of Street Fighter 6 began in 2018. Nakayama (who was directing SF5 at the time) created a 92-page proposal booklet for what he envisioned SF6 being that included FIGHTING GROUND, BATTLE HUB AND WORLD TOUR.
All three modes were conceived as completely autonomous, that is, as if they were individual games. So each will have a large amount of dedicated content, so much so that the development team seemed to develop three different titles instead of one.
Nakayama slips up and reveals that Metro City is actually just the first stage of World Tour mode. The interviewer notices and digs further in for more comments from Nakayama; “Well, it’s the ‘WORLD TOUR’. I can’t say for sure yet, but I hope you’ll look forward to hearing more about it. We’re aiming to create an experience where you can travel the world and become stronger.”
“There are many hardcore fighters and casual fighters out there, but there are also people who like the world view and characters of Street Fighter. It would be good if you could imagine an approach that could reach out to them as well.” – Matsumoto. The interviewer confirms there is no gacha machine in World Tour mode.
The idea therefore is that over time various locations will be added, with new fighters, allowing players to take a real world tour, in search of perfection.
Of course, the team’s focus remained on creating the best Street Fighter possible, paying particular attention to the combat system.
For the rest we remind you that Street Fighter 6 is in development for PC, Xbox Series X and S, PS4 and PS5.