Microsoft is still struggling to take over Activision , but this does not mean that the Redmond giant is not interested in cooperating with other companies. As Sarah Bond informed on the Microsoft blog, Unity chose Microsoft’s platform – Azure – as a partner in developing cloud-based gameplay.
Unity decided to cooperate with Microsoft, which will result in the use of Azure – a cloud platform. As Sarah Bond admitted, both sides are very keen on creating and supporting real-time 3D experiences using the Unity graphics engine.
Thanks to the cooperation, developers using this technology will be able to take advantage of various types of facilities that will allow faster and more pleasant publishing of their projects on Xbox consoles and personal computers:
By giving creators easy access to RT3D simulation tools and the ability to create digital twins of real-world places and objects, Unity is offering creators an easy path to production of RT3D assets, whether for games or non-gaming worlds. To support this evolution, creators require a technical infrastructure that is as dynamic and innovative as they are. Azure is that solution. Built for security and global scalability, Azure already supports some of the world’s largest games and is bringing those battle-tested learnings to power RT3D experiences for all industries. As the need for real-time simulation becomes central to every industry ranging from e-commerce to energy, manufacturing to medical and more, Unity and Microsoft are building the creator cloud that empowers 3D artists to build and run those experiences on Azure.