Resident Evil creator Shinji Mikami says the Super Smash Bros. designer was the first to praise Resident Evil 4’s shoulder-mounted camera.
The shoulder – mounted camera in Resident Evil 4 not only marked a turning point in the Capcom saga , accustomed to fixed shots typical of survival horror , but also influenced subsequent third – person action and shooting games , establishing itself almost as a standard during many, many years. It was a shocking change that did not convince everyone, although there were those who did manage to see its virtues from the beginning: it is the case of Masahiro Sakurai , designer of Super Smash Bros. , who praised the new perspective when the game was still in development . .
This has been confirmed by Shinji Mikami himself , father of the Resident Evil saga , in a conversation with producer Jun Takeuchi (which you can see below these lines). During the talk, Mikami explained that Masahiro Sakurai stopped by the Capcom studio where they were developing Resident Evil 4 and commented positively on the change of camera, being the first person outside the development who valued this novelty.
How was the interaction between Mikami and Sakurai?
“The first person who praised the camera system in RE 4 was actually Masahiro Sakurai, the guy who makes Smash Bros.” says Shinji Mikami in the video. “He came to check out the game in development and asked, ‘who came up with this camera system?’”, he continues saying before telling that he himself raised his hand to say that it was him; he then received a compliment from Sakurai, to which Mikami responded with surprise and gratitude.
Because of that and other changes, Resident EVil 4 became one of the most beloved installments by fans of the saga. Today the remastered version of the game is available on virtually all platforms, including a virtual reality adaptation that was released last year for PC . A couple of months ago the existence of Resident Evil 4 Remake was confirmed, a new version that will be released on March 24 for PS5 , Xbox Series X/S and PC.