FromSoftware producer recently admitted that Margit, the Elden Ring Network Test boss , was too strong and will be modified in the final version.
The information comes from an interview with GamerBraves, during which Yasuhiro Kitao explained that the team does not aim to create difficult fights just for the sake of being difficult. Specifically, speaking of Elden Ring he said: “We didn’t want to set out to make bosses harder for the sake of it. Margit was just too hard for the network test, we believe. He was just a little bit tweaked on the high end, so he does need some balancing for that early point in the game. “
Let’s remember (or explain, if you haven’t played the Network Test) that Margit is the first true mandatory boss of Elden Ring. We know that, in the full game, you can go in various directions, so players will probably be able to defeat many other bosses before Margit, but technically – speaking of the plot areas – it is the first that the player must necessarily take down if he follows the path suggested by the game.
It therefore seems that from FromSoftware ‘s point of view – certainly in response to player feedback – Margit was too strong considering she is one of the first that players will face. For those in search of difficulty, Kitao then specifies, there will be various very powerful secondary bosses.
In fact, Elden Ring hides many secondary challenges in the full game, thanks also to a large map that could be 9 times larger than expected for Kotaku .