Kazunori Yamauchi, CEO of Polyphony Digital, addresses in an interview for the saga’s 25th anniversary why they can’t include all the vehicles fans want.
Polyphony Digital, the studio behind the development of Gran Turismo 7, last month invited the Japanese media to its offices for a guided tour in celebration of the 25th anniversary of the popular PlayStation-exclusive racing saga. In parallel to the visit, Kazunori Yamauchi, CEO, gave various interviews in which he offered interesting details about the development of the title, while also talking about fan expectations and the available car catalogue.
During one of the interviews, Yamauchi commented that he believes there is a gap between what he imagines for the games and what the fans really want , although he maintained that said gap is “healthy” using the case of Gran Turismo Sport as an example. an experimental title that received widely divided feedback from the community, though they felt it helped pave the way for Gran Turismo 7 .
On the other hand, the manager addressed another issue that greatly worries some players: the return of certain cars to the game. Yamauchi affirms that there are many occasions in which he receives numerous requests from users who demand that vehicles like the Toyota Chaser or the Mitsubishi Lancer Evolution 4 return to the game. However, he insists that players understand that Polyphony Digital’s resources are somewhat limited and that the time it takes for a developer to create a car in the title from scratch can be as long as 270 days. In addition, he added that the current rate of vehicle creation is about 60 new cars a year, but that the rate of creation in Gran Turismo 7It is not reflected in this data, since the game has received just over 30 new cars since it hit the market.