The interview with the lead combat designer from Santa Monica, Mihir Sheth, has revealed some interesting details about the combat system of God of War Ragnarok.
From the reformulation of the shield management system to the implementation of elemental powers in special attacks , the exponent of the Californian subsidiary of PlayStation Studios offers us lots of food for thought on the work carried out by the Santa Monica team to give us an action experience on the screen even more visceral, deep and layered .
Sheth, for example, points out the great changes made in the use of the Blades of Chaos and Leviathan in battle through the evolution of the distinctive abilities of the weapons . Although extremely familiar to those who have already embarked on the Norse odyssey of Kratos and Atreus, in practice the use of these and other homicidal tools will turn out to be decidedly more varied and original, thanks also to the changes made to the progression system of the power-ups and specific skills.