A survey has tried to find some of the video games that could most easily sink the player
There are video games for all tastes; those who are looking for creative experiences such as those offered by Dreams, or those that are focused on enjoying with friends and family as a Super Mario Party. There are also those for those of us who like action and humor, like Yakuza, and where I also include myself is in the bag of challenging experiences … even frustrating at times, as Japanese players have now well identified .
The Japanese decide the most frustrating games they’ve ever played
I have been able to find a survey that the Japanese website Inside did to its readers about the five video games that they considered the most frustrating of what had been launched in the industry. The answers ended up giving the following results:
Undertale
resident Evil
Dark souls
Ghosts n ‘goblins
Sekiro: Shadows Die Twice
I must emphasize that the survey collects only 848 opinions , so although it is a considerable figure, it may not be representative of the total Japanese population (considering that it is counted in millions). Still, I’m sure most will not be surprised to see these names on the list. In case you are interested, there were also written opinions, of which I resact the following of each game:
Why do the Japanese see these games so frustrating
Sekiro: Shadows Die Twice
“I couldn’t get a grip on the controls so I gave up at the first miniboss.”
“Even basic mob enemies are fought under the premise that you know how to guard. The game relies way too much on timing.”
“I kept fighting the same boss over and over and still I couldn’t beat it…”
Ghosts n ‘goblins
“I could never beat the Red Arremers [speedy, airborne demon enemies who shoot fireballs] and that’s how I learned that I wasn’t cut out for action games.”
“The Red Arremers are too tough!”
“Forget the difficulty! The atmosphere of the game is way too creepy and eerie for kids! I ended up just letting it get dusty in storage…”
Dark souls
“It’s difficult…that’s all I can say.”
“Ornstein and Smough [an asymmetric boss pair where one is huge, slow and wields a tremendous hammer while the other is speedy and fights with both a spear and lightning projectiles] are way too brutal…”
“The ultimate die-a-bunch video game… I lost every single one of the souls I’d painstakingly collected over an entire day with a stupid, careless mistake. I felt my heart shatter then and there.”
resident Evil
Way, way too scary. I just about managed to endure the scene where a crow smashes through a window, but then they brought dogs into it? Nope. Nope.”
“I couldn’t bring myself to advance whenever I heard zombie groans coming from the blind spot in the fixed camera angle… Not to mention, it felt so hopeless whenever you used up all your bullets. I’ve only played the PlayStation original, so I’d love to give it another go.”
“I couldn’t solve the puzzles!”
Undertale
“I fought the final boss on the [redacted] route over 300 times but couldn’t survive the final attack. I plugged away at it for three weeks. I also lost 150 times against [the other major boss battle on that route]. I stopped feeling anything after about the 100th loss.”
“The enemies were too much for me on the [redacted] route. I lost my will to see it through.”
“I spent half a year trying to beat the last boss on the [redacted] route and still didn’t beat it.”
If, on the other hand, you are one of those who really call you these challenging games, I remember that this week some very good news was announced: the Bloodborne producer joined Team Ninja , who have worked on Nioh and currently on Stranger of Paradise: Final Fantasy Origin . At the moment it is unknown what implications this movement may have, but personally I really want to see what else Team Ninja does in the future, because they are making an important hole in my gamer heart with their souls-like proposals.