The producer of Final Fantasy 16 talked about the entire saga and revealed that the series is struggling to adapt to the new fashions of the gaming world.
Final Fantasy is a historical series, loved by many fans with more than a few years on their shoulders. But the market is evolving and Japanese RPGs are not as central as they were many years ago. The saga has therefore changed, but not with some difficulty . It is not us who say it, but the producer of Final Fantasy 16 , Naoki Yoshida.
Yoshida spoke to Inverse and said, “In terms of whether Final Fantasy is successfully adapting to industry trends, I believe the series is currently struggling. We’re now at a point where we receive a wide variety of requests regarding the direction of our game design. To be honest, it’d be impossible to satisfy all those requests with a single title. My current impression is that all we can really do is create multiple games, and continue creating the best that we can at any given time.”
According to Yoshida, therefore, the solution is first of all to make quality games: we can only agree, beyond the specific genre of each single chapter.
Overall, Final Fantasy has long since veered towards a more action-oriented approach, to adapt to modern fashions. In any case, each game offers a different gameplay and on the horizon there are various AAA games coming up such as Crisis Core Final Fantasy 7 Reunion (this winter 2022/2023), Final Fantasy 16 (summer 2023) and Final Fantasy 7 Rebirth (winter 2023/2024). Each game offers its own interpretation of “action role-playing game”.
Public interest in Final Fantasy 16 is high: we know that it is the most anticipated game in the Famitsu ranking, beating two Nintendo exclusives.