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In an interview with Famitus, producer Naoki Yoshida explained why Final Fantasy 16 doesn’t have a turn-based combat system.
During an interview with Famitsu, producer Naoki Yoshida explained that Final Fantasy 16 will be devoted to action, rather than using a turn-based combat system like the old chapters of the series, to make it more appealing to players. younger.
“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.
“This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”
Yoshida later explained that the evolution of technology and graphics in video games has led RPGs to introduce increasingly action-oriented mechanics.
“For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
“It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.”
“As I said, I believe I know the fun of command system RPGs, and I want to continue developing them, but I thought about the expected sales of Final Fantasy XVI and the impact that we have to deliver.
What do you think? Do you prefer a turn-based combat system or a more action-oriented one like the one in Final Fantasy 16? Let us know in the comments.