Producer Naoki Yoshida has returned to talk about the combat system of Final Fantasy 16, explaining that the action drift will inevitably not satisfy everyone.
In an interview with Comic Days, Naoki Yoshida stated that he is aware that not all players will appreciate the action drift of the Final Fantasy XVI combat system .
The producer reiterated that the combat system of Final Fantasy 16 is devoted to action to be more captivating to the new generations of players , admitting that he is well aware that instead the old fans of the series could turn up their noses as they are fond of fighting a turns of classic chapters.
“We want the world, especially the younger generation, to play Final Fantasy XVI,” says Yoshida. “Also, the mainstream games nowadays are intuitive games where you press a button and the character shoots a gun or wields a sword.”
“It is also a fact that people are becoming less familiar with the old-fashioned style of RPGs, where you fight by selecting turn commands. That’s why the battles in Final Fantasy 16 are very action-based. We want to make people all over the world think that Final Fantasy is a great game.”
“Of course, I don’t think we’ll be able to satisfy everyone’s demands, so I’ve told everyone on the team that the first thing we need to do is to make something we think is fun, and make sure it reaches the people who like it.”
Final Fantasy XVI will be available for PS5 during the summer of 2023 . The next trailer will be shown during the fall and will focus on the storyline and game world.
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