Leaks from the first half of 2022 made it clear that The Elder Scrolls 6 was already in full production . Bethesda is focused on Starfield, but doesn’t want the community to wait many years for their next production. Meanwhile, former employees of the American company talk about the challenges facing developers.
In an interview with the editors of Time Extension – chief designer Bruce Nesmith and world designer Nate Purkeypile – they mentioned that after the incredible success of The Elder Scrolls V: Skyrim, Bethesda, and more specifically the designers of Elder Scrolls 6, is under enormous pressure. offering the expected quality of the game.
“[Skyrim’s success] is an aspect of why I went independent,” Purkeypile said. “Some people would say ‘I really want to work on The Elder Scrolls 6,’ but for me, that’s a high f**king bar. I’d rather do my own thing.”
Nesmith recalled and told of a similar situation between Oblivion and Skyrim. In this case, however, the developers managed to cope with the challenge, because Skyrim is being talked about even today, several years after the premiere of the title on the market.
Will it be the same this time? The former designer cannot answer that question at the moment, but said I was relieved at the thought that he did not have to work on TES 6. He believes that this is “a damn high bar” for him, and the creators of this production do not have it easy.