After two decades of being a regular at video games, I have never bought a launch title . Both because I consider that haste is better than haste when buying a work, and because I am from Venezuela, I have come to the point of taking for granted that it would always be the case, since it has always worked for me. However, FromSoftware came into my life and, after Dark Souls , Bloodborne and Sekiro , I’m afraid there is no dimension in which my hype for Elden Ring allows me to wait more than a day to enjoy it.
Even more, after his new gameplay , he wanted to start the procedures to sell the title to my home and thus be able to reserve his collector’s edition , but it seems that it is a ” bad investment ” due to the fact of being homeless, or something like that. . Therefore, perhaps I will have to wait until February 2022 and perhaps I will have to buy the most basic version, but for what I do not have to wait another second is to unravel its latest demonstration and bring you the 20 references of the Elden Ring gameplay to Dark Souls , Bloodborne, and Sekiro that they didn’t see .
These are all the references, winks and similarities of the latest Elden Ring gameplay
- Enemies produce the same sound on death ( 1:21 ) and on critical attack ( 2:11 ) – Dark Souls .
- Farron’s Dart Spell Returns ( 1:34 ) – Dark Souls III .
- Equivalent to Catarina’s Knights (a robust, trapped, laughing character) ( 2:21 ) – Dark Souls and Dark Souls III .
- Ambient thunders of the battle against the last boss of the campaign ( 4:55 ) – Sekiro: Shadows Die Twice
- Stealth system to reduce enemy detection ( 5:58 ) – Sekiro: Shadows Die Twice
- (This isn’t a wink, but look at the 6:37 minute hitbox delight .)
- The Twin Swords return, which have only been used in a single game in the series ( 7:01 ) – Dark Souls II
- Onikiri and Ubadachi Move Set, Iconic Dual Swords ( 7:10 ) – Dark Souls III
- Gyobu Masataka Oniwa equivalent ( 8:30 ) – Sekiro: Shadows Die Twice
- Aldrich’s Infamous and Traumatizing Rain of Arrows ( 8:55 ) – Dark Souls III
- Sparkling Dragon Torso Stone Ability ( 9:09 ) – Dark Souls III
- The Stream of Souls spell returns ( 9:17 ) – Dark Souls III
- Chalice Dungeon Adaptation ( 10:03 ) – Bloodborne
- Illusory Walls ( 10:36 ) – Dark Souls and Dark Souls III
- Same model for the chests, including the chains that allow us to infer the presence of mimics ( 10:45 ) – Dark Souls
- Equivalent to Patches (an ambiguous, deceptive character offering alternate routes to the player) ( 12:17 ) – Dark Souls , Dark Souls III, and Bloodborne
- Estus Flasks ( 13:33 ) – Dark Souls , Dark Souls II, and Dark Souls III
- Deadly Drawn Combat Art Returns ( 14:07 ) – Sekiro: Shadows Die Twice
- Bows produce the same sound when triggered and on impact ( 14:20 ) – Dark Souls II and Dark Souls III .
- Dragons represent ‘ascension’ or ‘enlightenment’ ( 17:00 ) – All FromSoftware games except Bloodborne , basically.
- Sword Blocking Animation and Aesthetics ( 18:25 ) – Sekiro: Shadows Die Twice