Creator Elden Ring explained why he won’t be playing his masterpiece after its official premiere.
The Elden Ring is undoubtedly one of the strongest candidates for GOTY 2022 . The masters in their field, headed by Hidetaka Miyazaki, who has been the head of From Software since 2014, are responsible for him. In the latest interview – in the 367 issue of Edge magazine – the creator of Souls gave a very interesting statement.
Miyazaki has stated that he will never play his own game once it sees the light of day. At first glance, it may seem like a big surprise, because who would not like to see the final, premiere version of the title, which he has been working on for the last years, after the release of his title, but the Japanese approaches the whole matter differently:
You know, I probably won’t end up playing Elden Ring because it’s a game I’ve made myself. This is sort of my personal policy. You wouldn’t get any of the unknowns that the fresh player is going to experience. Like I said before, it wouldn’t feel like playing. But if I did, then this would be close to the ideal game I’d want. I don’t approach it in terms of “This is the kind of open world game I want to make; it’s just that the open world enriches this ideal experience I’m trying to achieve. To give some very simple examples, if I was to explore this world, I’d want a map — a proper map. Or, you know, if I saw something over there, I’d want to actually be able to go over and explore it. And I’d want to fight with a dragon in an epic arena. Things like this. It’s very simple stuff, but Elden Ring allows a lot of these things to become a reality for me, creating something that’s very close to my ideal game.
Miyazaki wouldn’t want to play the Elden Ring because he would know all the mechanics that appear during boss battles, secrets placed in the open world or additional functions by heart. In that case, he would not feel any satisfaction in the game.