Blizzard brings players closer to Diablo 4. The developers have published another “hellish quarterly”, thanks to which fans can learn new information about the game. The production will offer a completely new world.
Until recently, the creators of Blizzard faced their own demons, but for some time the team responsible for Diablo 4 has been trying to systematically present new “quarterly”, i.e. journals, thanks to which developers discover new elements of the game and at the same time bring closer the position being developed.
Today Blizzard decided to tell about the world of the game – Chris Ryder, Art Director of Diablo IV Environments, confirmed that the game was divided into five different regions and hundreds of dungeons. The title is also to be darker than its predecessors:
We approach creating the environments of Diablo IV through a darker and more grounded interpretation than earlier installments. The aim is for believability, not realism. Believability comes through our use of materials and deliberate construction of architecture and artifacts you will come across as you play through dungeons and the open world. In addition, regional weather conditions, varied local biomes, and a sense of history set the foundation of how an object or place should look visually in a medieval world like Sanctuary. After all, Sanctuary is full of history, struggle, and conflict, giving us many opportunities to depict a diverse world full of compelling locations in a dark gothic-medieval setting.
The developers will once again provide a randomly generated dungeon, but this time it has been decided to include “exciting features that allow you to create more dungeons in the world of Sanctuary than ever before.” There will be over 150 dungeons in Diablo 4, so the developers had to expand them accordingly, while taking care of some diversity.
Brian Fletcher does not hide that players can prepare for a very dark adventure:
This tile-set is an example of how we have ‘returned to darkness.’ We want to take you deep underground to the darkest recesses of Sanctuary, where a mysterious (and gross) corruption has taken root. This ancient temple is a great place to push some primal horror vibes. The fixed camera is one of our best tools since it allows us to place assets in the foreground without blocking the playable space. Because we always know where you are looking, we can dial in and customize the layouts, vistas, and foreground elements to make sure there’s a good composition. The spider legs are placed in specific locations for their unnerving silhouettes twitching in the background. Our dungeon design counterparts give us some great layouts to play with, which allow us to push the depth of each scene. We want you to have the impression that the dungeon goes on forever, and you’re only seeing a small part of a large underground labyrinth.
For loyal IP fans , please visit the main Diablo 4 page , where you will find additional details about the world. Developers present the regions very accurately and talk about the development of the new Diablo.