MetaHumans allows you to quickly create photorealistic digital humans
During the recent The Game Awards 2022, where the best of the year in the video game industry was awarded, as is common, a large number of advances and announcements were delivered. Among them, he highlighted the revelation of the game that Hideo Kojima has been developing, which turned out to be Death Standing 2, a sequel to the successful title released in November 2019.
New video game from someone who is considered a genius within the industry, who had already commented in an interview that it would be like a new medium, presenting a title that will be completely different from what we have seen so far. Something that could be due in large part to the fact that Kojima is using Unreal Engine 5’s MetaHuman technology , which is cloud-based and allows you to create photorealistic digital humans.

Something that is a quite intelligent way of working, because in addition to achieving incredible digital results, they are obtained in a very short time since the data obtained from the actors is manipulated quickly, saving time and effort.
Photorealistic versions of actors like Norman Reedus, who plays Sam again, as well as Lea Seydoux as Fragile, of whom we will surely learn more about their work with Kojima in Death Standing 2 later, using this technology.