Dead Space Remake takes up the idea of the original bringing it to full completion: it will therefore be one sequential shot, as well as God of War.
EA Motive reported on the blog dedicated to the game that Dead Space Remake will be represented by a single sequence shot , or a continuous third-person shot from behind the protagonist without any detachment from start to finish, thus realizing the idea of the original Dead Space, later also taken up by God of War.
“We’re also actually creating the entire game as one sequential shot,” says Philippe. “From the moment you start the game to the moment you end the game, there are no camera cuts or load screens—unless you die. “
The Ishimura is now completely interconnected , so you can walk from point A to point Z, visit the entire ship and also find the settings you have already completed to collect things you have left behind, now it is a unique and not fragmented experience ” .
To tell the truth, something very close had already managed to do it the original Dead Space: released in 2008, the first chapter was also amazed by the particular solution adopted which never proposed real detachments to the action, which was taken up again. then later also from the God of War of 2018.
Everything was shown through the same shot and even the inventory management did not force the game to pause, with the only breaks being given by the loading screens , which apparently will be removed from the PS5 and Xbox Series X | S versions.
Therefore the main difference will be given by the removal of the interruptions given by the uploads, with the possibility of crossing the entire Ishimura without any cut and in a single sequence shot, except in the case in which Isaac dies, which starts one of the disturbing scenes. that characterize this eventuality also in the remake version.