Bayonetta 3 took a long time to get to the realization also because it was initially planned as a semi-open world, for a report.
In an in-depth article on the development of Bayonetta 3 , in which he also tries to shed light on the reasons for the lengthening of the development time, the journalist Imran Khan reported that the game of PlatinumGames was initially planned as a “semi-open world” before being heavily reworked.
In his report, Imran Khan also reported other possible explanations for the increase in development time compared to the initial plans for Bayonetta 3: first of all the fact that it was announced very soon and then of course the fact that the covid pandemic is arrived at the crucial stages of the work on the game.
More than 5 years have passed from the announcement to the actual release of Bayonetta 3, a period generally considered a bit long, especially for a third chapter that does not seem to aim too much at innovating gaming systems.
However, one of the elements that could have considerably lengthened the times could be the fact that it was instead provided with a clearly different shape.
According to the reporter, PlatinumGames has been experimenting extensively with the idea of building Bayonetta 3 on a large, open-world-style structure that has almost a Super Mario 64-style feel, according to reports. Obviously, the question was rather difficult, given the typical structure of the game.