Developers from Asobo Studio initially did not even think about creating a sequel to A Plague Tale: Innocence and just tried to release a touching game, using all their modest resources for this. Only 40 people worked in the studio at that time.
However, the decision to go ahead with the sequel was ultimately influenced by the players’ huge love for A Plague Tale: Innocence . The game was received much better than the authors could have imagined.
Kevin Pinson , lead level designer, spoke about this during an interview at Gamescom 2022.
“First, we know we’re a small team, since we were forty people – so we put all our hearts into [A Plague Tale] Innocence, and we did everything we wanted to do with the game,” Kevin Pinson explained. “And so seeing the reception to the game was phenomenal for us – we have read everything: every article, all the feedback.”
However, even after the success of the game, the developers did not immediately start working on a sequel, but first thought carefully about how to further develop the plot and whether it makes sense. At the same time, Pinson emphasized that without the warm reception of A Plague Tale: Innocence, the sequel could not have appeared anyway.
It is possible that in the future the authors will decide to create a third part, but here, too, everything will depend on the feedback on the second .
A Plague Tale: Requiem releases October 18 for PlayStation 5 , Xbox Series X|S , PC , and Nintendo Switch (via the cloud).