A Plague Tale is an almost universally loved game, of that, little doubt remains. But, nevertheless, the development was not the spring walk that everyone imagines, given the popularity that the game reached and that led it to have an excellent sequel such as A Plague Tale: Requiem, a delivery loved by fans and press on the same level.
Kevin Choteau, the director of the series, recalls the first steps of early development and comments on a stark possibility from those days: the project may have been cancelled.
The complicated beginning of A Plague Tale
On an excellent note , the head of the Choteau franchise reviews the humble beginnings of A Plague Tale: Innocence, a project that was born from Microsoft’s Hololens incredible as it may seem. The game started out as a title called Fragments, specifically for that device, but the team wanted to do something different. By then, The Last of Us had made a deep impression on many developers due to the tone of the game and the maturity of the characters and something else began to take shape there.
Other sources of inspiration for Hugo and Amicia’s story were Brothers: A tale of two sons and the great ICO, but as the story took shape, including rats and so on, critics watching the game weren’t betting on it . . For the team, the negative comments were a very strong blow after two years of development and the decision was to end all the work done or start over, with everything: gameplay, dialogues, narrative, etc. The result was what we all know, but the end could have been very different if the points to improve had been ignored or the production had been canceled completely.